Jul 22, 2009, 11:01 PM // 23:01
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#161
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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YOu know it sounds like fun but since it has been said that an outfit for a character e.g a suit of armor takes 12 months from design to implementation, I cant see the developers giving over that much time to make wedding outfits at this point in the game let alone all the other things you mention.
Nice idea but way to complex.
/not signed
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Jul 22, 2009, 11:05 PM // 23:05
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#162
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Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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I'm against it because it's (I'll say it again) creepy. I have nothing against nerdy, or silly or whatever but it's CREEPY and I say this from a mom's POV. With all the stalkers and weirdos on the internet, it's just a bad bad idea.
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Jul 23, 2009, 05:33 AM // 05:33
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#163
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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If Anet actually has so much time as to add something like this, they should focus their time/effort/budget on fixing all the shit that's wrong with the game instead. Seriously? An E-marriage? That's basically another way for little kids to stretch their e-peen; as if we don't have enough of that already. Sorry, but there are too many immature idiots running around compared to the amount of PRers who might actually take it more... moderately.
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Jul 23, 2009, 05:35 AM // 05:35
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#164
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Wow. I don't think I've ever seen this thread.
And I KNOW I don't ever want to see it again.
/noooooo
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Jul 23, 2009, 04:13 PM // 16:13
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#165
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Illfated Fat
Yes, if I can be polygamous!
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Hm... didn't consider that...
But what about inter-species marriage?
We don't need furry weirdos pretending to marry a charr.
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Jul 23, 2009, 04:50 PM // 16:50
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#166
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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only if I can be a dwarven soldier and marry a she-beast like Jora will I accept this....
otherwise /no.
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Jul 23, 2009, 04:56 PM // 16:56
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#167
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Just... no.
/notsigned
Quote:
Originally Posted by Spirit_Axery
PS: I'm sure the RP community would call it constructive.
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We have an RP community?
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Jul 23, 2009, 05:18 PM // 17:18
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#168
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Too cheesy.
/notsigned
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Jul 23, 2009, 09:09 PM // 21:09
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#169
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: W/R
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Quote:
Originally Posted by Giga_Gaia
If Anet actually has so much time as to add something like this, they should focus their time/effort/budget on fixing all the shit that's wrong with the game instead. Seriously? An E-marriage? That's basically another way for little kids to stretch their e-peen; as if we don't have enough of that already. Sorry, but there are too many immature idiots running around compared to the amount of PRers who might actually take it more... moderately.
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I feel like we have a bunch of commitment-phobes here. I really don't see the big deal. So, some highschooler can brag about his ascended warrior with FoW armor, perfect Fellblade, and a tormented shield - but once they say "i'm married in game" it becomes too much? Really, what's worse, having a fake identity as an online "hero", or having a fake commitment? I could see it being a big deal if people treated it as seriously as you would treat a real marriage, but as long as everyone understands it's all fun and games, what's the harm?
We all have a "friends" list in game, but would you really consider half those people your actual friends? I don't. Marriage would be just another label, only a more exclusive one. Honestly, it seems like it's simply the word that's getting people worked up, as if they think having an in game "spouse" would be treated any less casually than having in game "friends."
Last edited by Pistachio; Jul 23, 2009 at 09:12 PM // 21:12..
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Jul 23, 2009, 09:28 PM // 21:28
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#170
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Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
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hhmm, I'm so undecided... so
/not signed
Have you tried a Russian bride yet?
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Jul 23, 2009, 09:53 PM // 21:53
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#171
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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I RP all the time at the JQ (if you spend a lot of time there you may have met my dervish or my monk... ), and I say, if you want to get married in-game, just say you're married. RP it. Ta-da! Done! No need to waste the developers' time and effort when there are much bigger things to fix (SF, ER, dervishes sucking, etc).
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Jul 23, 2009, 11:56 PM // 23:56
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#172
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
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Can understand why peeps might want this, I have performed a few "in-game" weddings on my monk in Fishermans before....
Pro's and Con's to this certainly - biggest problem for me would be thus:
"Will you Steve take Alice to be your lawfully wedded wife...etc etc"
Only to find out later that Alice's real life name is Bob, 42, Single from.... could be very eww!! (yes I know, bringing r/l into GW is not on but hell, there is a freak out element to this)
Therefore
/notsigned
Last edited by Coverticus; Jul 24, 2009 at 12:08 AM // 00:08..
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Jul 24, 2009, 11:18 AM // 11:18
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#173
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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/notsigned
Even if it weren't particularly useless/potentially creepy, there are a whole host of other things that it would be much better to implement :/
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Jul 24, 2009, 02:01 PM // 14:01
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#174
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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Quote:
Originally Posted by ManadartheHealer
/notsigned
Even if it weren't particularly useless/potentially creepy, there are a whole host of other things that it would be much better to implement :/
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Agreed. It is creepy and ANet would never spend time on making islands and dresses and tuxes....Dear God...
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Jul 24, 2009, 02:46 PM // 14:46
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#175
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Nothing, tra la la?
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Um, no.
As someone else said, kinda creepy.
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Jul 24, 2009, 04:30 PM // 16:30
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#176
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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/Not signed
Although i do like the idear but there are enough ways to simulate a wedding if you realy want to get married ingame.
1. Im sure if you advertise your wedding to take place at a given time enough Roleplaying people will show up for the party !!
2. Find a monk player that would be willing to perform the ceremony
3. Make two chars with the same last name...
4. Get married in Ascalon (as this is the first place you get with a new char (atleast for prophecies)
5. Then go on honeymoon together by (role)playing through the game together as a couple..
6. (if need be divorce by deleting your mutually named characters...)
!! All you need is to find some-one to do all this with, which makes it even more like a real life event , and not just doing a mission for the heck of getting married...
Last edited by Arghore; Jul 24, 2009 at 04:35 PM // 16:35..
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Jul 24, 2009, 11:44 PM // 23:44
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#177
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Academy Page
Join Date: Feb 2009
Location: USA
Guild: Heaven Seal
Profession: R/Mo
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I'm not really sure which way to go on this. I can see how it could go badly and be abused/spammed/etc., but I'm not certain the idea itself is quite as bad as some make it out to be. It's all in the implementation, I think. Married couples could be given a minor buff, a persistent effect that is always active whenever they are in the same party and within earshot of each other. Nothing over the top, just something small but effective to give couples a little gameplay perk to make adventuring together a slightly different experience from doing so apart.
To avoid frequent and frivolous divorces (and to reward couples for sticking together), the aforementioned buff would become gradually stronger and more effective the longer the two characters remain a couple. This could be accomplished by having the game create a separate /age value (separate from their individual ages) for the couple starting from the wedding and tying it into the numbers in the buff. The higher the couple's /age value (which naturally increases with time), the more pronounced the effect of the buff becomes. The buff shouldn't ever be so effective that it would make staying single pointless, though. The numbers would have to be capped at some point to ensure that.
No changes to storage, since giving shared storage space would likely lead to squabbles over who owns what. Unless only customized items can be put in the shared storage, which should be only one pane at most. I can also see a few new consumables that could be made just for weddings.
Again, I'm not sure what to think overall about the whole thing, I just wanted to throw out a few ideas that might make it something other than a chat channel spamfest.
And for those worried about pedos and such, study after study after study has consistently shown that the threat of such individuals lurking online has been vastly overstated again and again and again, most often by the media and politicians in what amounts to little more than grandstanding. Not to say such people don't exist, because they do, but there are far fewer of them online than politicians and the mainstream press like to claim.
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Jul 24, 2009, 11:58 PM // 23:58
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#178
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Krytan Explorer
Join Date: Jan 2008
Location: Southeast, USA
Profession: N/
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Eh, I don't really think Guild Wars is a "marriage" type game. Most other games don't do things account wide, as Guild Wars does. Would it be account wide, as your commitment to a guild is? Or would it be per character? It's a bit hazy and tricky to figure out how marriage would work.
This sounds a lot like Maplestory's marriage system to me. Questing and couples-only areas.
Marriage just doesn't "fit" Guild Wars, imho. It may fit a lot of other games, but so do auction houses. And we don't have one of those. :P (For a good reason, probably.)
And the main point: I think marriage would start a lot of weird, annoying drama in the game.
(Oh yeah. If you *really* want to be married to someone, just make two characters with the same last name and use a consumable and call it a marriage buff. :P)
Last edited by Spookii; Jul 25, 2009 at 12:00 AM // 00:00..
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Jul 25, 2009, 01:32 AM // 01:32
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#179
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Krytan Explorer
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
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Quote:
Originally Posted by Arghore
/Not signed
Although i do like the idear but there are enough ways to simulate a wedding if you realy want to get married ingame.
1. Im sure if you advertise your wedding to take place at a given time enough Roleplaying people will show up for the party !!
2. Find a monk player that would be willing to perform the ceremony
3. Make two chars with the same last name...
4. Get married in Ascalon (as this is the first place you get with a new char (atleast for prophecies)
5. Then go on honeymoon together by (role)playing through the game together as a couple..
6. ( if need be divorce by deleting your mutually named characters...)
!! All you need is to find some-one to do all this with, which makes it even more like a real life event , and not just doing a mission for the heck of getting married...
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The name stuff you can just fix with buying a nick change. Either when you get married, or when you divorce.
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Jul 25, 2009, 02:25 AM // 02:25
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#180
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Banned
Join Date: Aug 2008
Profession: D/W
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WTF <------I actually yelled this out loud when I read that......
Seriously it's creepy to think of marrying someone over the Internet real or not get out into the real world......
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